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The ultimate Skyrim multiplayer roleplaying experience. Join adventurers in a synchronized, persistent Tamriel powered by dedicated servers.

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Aurbis Online
Official trailer coming soon

We are preparing a first look at the world, its people, and the stories they will make together.

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LIVE REALMS

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LATEST NEWS & BLOGS

Official updates, development blogs, and community announcements

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LATEST FROM AURBIS

Release notes, dated, in the words they shipped with

All releases →

THE SHATTERED PEACE

Ten years after the Dragonborn, Skyrim stands divided.

✦
High Archivist's Decree // The Aurbis Codex

Open the ancient archives of Skyrim: an in-world library recording the sovereign borders, laws of commerce, warfare, and living history of the Three Powers. Step forward to inspect the political compacts and neutral institutions that shape daily life on Nirn.

Eastern Skyrim · Windhelm

Stormcloak Sovereignty

Independence, Nordic tradition, and Talos worship under a reorganised monarchy.

Read the Sovereignty chronicle →
North & West · Solitude

The United Holds

Imperial-aligned rulers united to prevent another total war while retaining their own authority.

Read the United Holds chronicle →
West & Heartland · Markarth

Confederation of Western Skyrim

Armed neutrality, self-rule, and trade with both sides after Shamous defeated Ulfric.

Read the Confederation chronicle →

HOW THE REALM WORKS

The systems that turn a shared Skyrim into a roleplaying world.

Aurbis is built around identity, consequences, and exchange between players. These are the public rules of the world; server-specific events and detailed procedures are communicated through the community.

Roleplay

Identity & Reputation

Characters have their own stories, relationships, and local standing. What a person knows, owns, and becomes should matter inside the world.

Livelihood

Professions & Gathering

Gathering, field work, crafting, and trade give players practical ways to contribute to a settlement and earn a living.

Economy

Player-Made Value

NPC vendors are removed. Scavenging, hunting, restoration, crafting, and player shops determine how goods circulate.

Cohorts

Property & Residency

Families, trading houses, and mercenary companies can organize as Cohorts. Property and shops depend on lawful local residency and standing.

Scarcity

A Living World

Loose world loot can be taken but does not simply return. Renewable plants, wildlife, and ore keep field work meaningful.

Conflict

Proof Before War

Faction escalation requires evidence of hostile acts. Conflicts are structured around objectives, councils, and terms that players can understand.

ATLAS OF THE REALM

Places, crafts, and journeys from the world players share.

A small field gallery from Aurbis Online. Select a plate to view it at full size.

ROAD TO THE REALM

A direction of travel, not a promise of dates.

The immediate focus is a stable, welcoming open alpha: character persistence, reliable world interaction, and the foundations needed for player stories to endure.

Phase I

Foundation

Launcher access, connected worlds, account tools, and the first public realm systems.

Established
Phase II

Open Alpha

Stability, character persistence, multiplayer interactions, and feedback-driven refinement with the active community.

Current focus
Phase III

Living World

Deeper professions, player markets, property life, authored activities, and resilient social systems.

In development
Phase IV

Council & Conflict

Faction diplomacy, formal agreements, escalation, and the larger political stories that emerge from player action.

Planned

HOW TO PLAY

Follow four steps to prepare a compatible Aurbis Online installation

01

Join the Community

Join our Discord server to connect with fellow players, view live updates, and join community events.

Join Discord
02

Install the Aurbis Mod Collection

Use the official Aurbis Nexus Mods collection in Vortex before launching. It supplies the approved mod content required to join the realm.

Open Collection
03

Get the Aurbis Launcher

Download the latest official Windows setup directly. The launcher manages your game connection, graphics options, and server selection.

Download Launcher By downloading, you acknowledge the Privacy Notice.
04

Launch & Connect

Open the Aurbis Launcher, select your Skyrim game folder, and launch Aurbis Online. At Skyrim's main menu, choose Connect to Server and create or select your character.

✓ READY TO ADVENTURE

THE AURBIS LAUNCHER

A streamlined, standalone desktop launcher built specifically for player convenience and effortless multiplayer setup.

  • ✦ One-Click Skyrim SE Multiplayer Launch
  • ✦ Automatic Mod Load Order Verification
  • ✦ Built-in Graphics Quality Presets
  • ✦ Automatic Server Matchmaking
Aurbis Logo
AURBIS LAUNCHER
Standalone Desktop Application

FREQUENTLY ASKED QUESTIONS

Practical answers before you begin your journey.

What do I need to play Aurbis Online?

You need Skyrim Special Edition on Steam, the official Aurbis mod collection installed through Vortex, and the Aurbis Launcher. Follow the setup guide above in order before connecting.

Is the economy run by NPC vendors?

No. The economy is player-driven. NPC vendors are removed, so players gather, restore, craft, trade, and operate shops. Renewable resources such as plants, wildlife, and ore remain active.

What happens to loose world loot?

Loose clutter, items, and equipment can be scavenged, but they do not respawn. Much of the equipment is worn or damaged and needs a player blacksmith to restore it before further improvement.

How do factions and property work?

Players can form Cohorts such as family names, trading houses, and mercenary companies. Buying property or running a shop in a Hold requires legal residency and local standing with that Hold.

Can factions start a war whenever they want?

No. A faction must produce evidence of hostile actions before escalation. Wars can last up to seven days, with points awarded for objectives such as villages, cities, capitals, and enemy leaders.

Which institutions remain neutral?

The Merchants Guild operates trade licenses across all territories. The Mage's Guild and College of Winterhold are neutral academic ground, while outlaws and the Thieves Guild operate outside formal political structures.